Sunday, July 25, 2010

Graphics - bonzai 3d

Well, this was a fun "tutorial" to follow (mainly for the fact that it wasn't meant as a tutorial). I had to make a chair based on Le Corbusier's lounge chair design. I am dying with excitement (note the sarcasm).
Looks pretty good, eh? Since this "tutorial" wasn't meant to be followed, it took a bit longer than I had hoped. I'm pretty happy with the overall shape/proportions. The program itself is pretty straight forward, and after playing around with it some more, it'll grow on me. Maybe I'll turn one of my sketches from my thesis days into a 3D model using this program, just to see what I can do with it.

Monday, July 19, 2010

Graphics - Revit

First of all, following a tutorial made for the 2009 version of Revit was more difficult than I had originally thought. I had such a hard time following it, and it took so much longer than I had hoped. However, I did get the mass where it was supposed to be, albeit at a much later time.
Doesn't look bad, and at least I know how to make walls in Revit.



Next, I did a conceptual massing model in Revit by following a tutorial from Autodesk. A nice way to get my feet wet, and it is possible that this technique will help in the fall.


Since I didn't have a context model, I just used the one provided in the tutorial that was imported from Google Earth.


So, with the building mass' facade looking out into the water, I placed a pattern on it to help develop a panel for the facade.


Looks pretty good, but since I'm following a tutorial, it needs more work, and called for some nested panels. Fun.

With the new panel created with some new parameters, I was able to apply it to the model. Instead of making all of the panels divided, the parameters allowed me to pick which panels I wished to divide into the newly created nested panel.

Adds a depth of complexity to the model, giving it a finished look (at least on the facade), concluding my work in Revit for now.

Photoshop Day 2

More Photoshop fun, only this time, I got to make a panorama photo from a sequence of pictures I had taken back in college for a project. Turned out alright, considering all of the photos were out of order.
After the image was created, I was tasked with making a video in Photoshop. I used my pavilion model I had made for the Fallingwater studio. Not bad for a first attempt; animated the opacity to give it a nicer transition into the still image.

Graphics - Photoshop

Playing around in Photoshop, I took some images I had from college and used different tools and filters to add an artistic touch to them.




Then, taking a sketch I had drawn during spring semester for studio, I made it look like rendering using Photoshop. Copying the drawing several times, one for each of the layers, I was able to put a sky in the background while still retaining a drawing that looked like it was done by hand (and for the most part, it was).

Monday, July 5, 2010

Graphics - Illustrator demo

With little experience in Adobe Illustrator, I got to know it a little better on Thursday. Since I'm comfortable with Photoshop, I knew some of the commands and the interface of Illustrator. In the demo, I was introduced to live trace and paint, and was able to mess around with the many functions that the program uses.
So with this exercise, I uploaded a picture of my hand brush (above) into Illustrator. I then used Live Trace, as seen in the second picture, to make an outline of the object so I could start painting it. The results, I think, are interesting, mostly because Live Trace didn't just outline the object like I thought it would, but instead traced around the shadows, highlights, and midtones of the object.



The image below was the brush as I had traced it using the pen tool in Illustrator. This came out the best, and gave me more control over where I wanted to place color. As for the bristles of the brush, I simply chose to use the paintbrush tool with an appropriate size and stroke to make it look like a brush. I think it turned out all right for someone new to Illustrator.